RummyCulture is Pioneering Responsible Gaming and Skill Development in India’s Thriving Online Gaming Sector

Pune (Voice news service):- RummyCulture, a flagship platform by skill-based online games company Gameskraft, is reaffirming its dedication to offering a secure and fair gaming environment as India’s online gaming industry experiences significant growth. With the market projected to reach USD 7.5 billion by FY2028, the online rummy sector, led by RummyCulture, is at the forefront of this surge, blending innovation, responsibility, and a strong focus on player experience.

Skill-Based Gaming in India: A Thriving Industry

India’s online gaming sector is experiencing rapid development, greatly contributing to the country’s economic progress. The industry is forecasted to grow at a CAGR of 20%, with a significant rise in real-money gamers (RMG). Among the primary causes of this growth are card-based real-money games like rummy, which command a significant portion of the RMG market and continue to bring together a diverse group of players from across India.

RummyCulture: A Leader in Responsible Gaming

Established in 2017, RummyCulture has rapidly become one of the most trusted and prominent platforms for online rummy, leading the industry with a focus on innovation and player well-being. The platform is distinguished by its state-of-the-art technological framework, delivering secure gameplay, fair operations, and a strong emphasis on catering to player needs.

Equipped with industry-leading safety measures such as Random Number Generation (RNG), NoBot systems, and SSL-secured payment gateways, RummyCulture has been recognized as the ‘India’s Number One Rummy App’ by Unomer Research in partnership with CyberMedia Research (CMR)*. Dedicated to maintaining a safe and reliable gaming environment, RummyCulture also champions responsible gaming with features like time-out options, game limits, and psychological support through YourDost.

Championing Player Skill and Fair Play

RummyCulture is focused on empowering players with tools designed to enhance their skills. The platform’s innovative game monitoring system ensures fair play, while its advanced technology supports players in refining their strategies and improving their performance. SPADENet, the brand’s multi-input deep neural network model, has been recognized at the prestigious International IEEE Conference on AI 2024— for its contribution to helping players strengthen their skills and develop their gameplay.

A Local and National Success Story

RummyCulture possesses a growing player base and has established a strong presence across India, particularly in the Western regions. More than 4.9 million players have registered on the platform, in Maharashtra, mainly from cities like Pune and Mumbai. With a large number of high value players (HVP), Pune is a bigger market than Mumbai.

Pune has recorded an average win rate of 27.72% followed by Mumbai with 27.68%, and the rest of Maharashtra at 28.62%. These figures highlight that rummy is a game of skill, where success is determined by a player’s capabilities rather than their location or demographics.

Looking to the Future

RummyCulture is dedicated to evolving the player experience by introducing new features, hosting thrilling tournaments, and implementing innovative improvements in gameplay. As the brand continues to grow, its steadfast commitment to trust, skill development, and responsible gaming positions RummyCulture as a leading force in India’s expanding online gaming landscape.

*As per a research survey conducted by Unomer from October 14 to 23, 2024, among 1,044 real money gamers across seven major Indian cities—Ahmedabad, Bangalore, Chennai, New Delhi, Kolkata, Mumbai, and Pune. Players of Gameskraft’s RummyCulture are spending more than other rummy apps (based on spending within rummy apps as per the survey data).

1https://www.lumikai.com/post/indian-gaming-industry-poised-for-strong-growth-projected-to-reach-7-5-bn-by-fy28

2https://www.lumikai.com/post/indian-gaming-industry-poised-for-strong-growth-projected-to-reach-7-5-bn-by-fy28

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